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[GT] recursive object aliases
In SVN Commit r637 on the exp branch, I have fixed the problem of object aliases not being recursive. I have since found that object aliases are very useful... they allow to build up complex portions of a GT run in simple, reusable ways.
For example, put this into your aliases/signal file:
3Xoverlong {S:Generic:Or
{S:Generic:And {S:Generic:Above #1 #3} {S:Generic:CrossOverUp #2 #3}}
{S:Generic:And {S:Generic:Above #2 #3} {S:Generic:CrossOverUp #1 #3}}}
3Xovershort {S:Generic:Or
{S:Generic:And {S:Generic:Below #1 #3} {S:Generic:CrossOverDown #2 #3}}
{S:Generic:And {S:Generic:Below #2 #3} {S:Generic:CrossOverDown #1 #3}}}
3EMAlong {
AT
S:3Xoverlong {I:EMA #1} {I:EMA #2} {I:EMA #3}}
3EMAshort {
AT
S:3Xovershort {I:EMA #1} {I:EMA #2} {I:EMA #3}}
You can see how
- 3Xoverlong is a generic crossover signal involving three lines
- using this we define 3EMAlong as a crossover signal involving three EMA
- and then I could define a SY from two such crossover signals
3EMA {
AT
S:3EMAlong 60 90 120} {
AT
S:3EMAshort 60 90 120}
Note that we can define many more signals conveniently based on these.
I have rewritten many of my previously defined systems, signals, and indicators in a much more modular and reusable form using object aliases in this manner. I highly recommend doing the same (of course, you need to apply above commit or use the experimental branch.
Th.